I am a 3D artist specialized in character modeling, currently based in Spain.
I have a degree in Fine Arts and a Master's Degree in 3D Character Modeling and Lighting, which has allowed me to combine my passion for art with technology.
My love for anatomy has led me to delve into digital modeling, where I enjoy creating characters that are not only visually appealing, but also convey emotions and tell stories. I use tools such as ZBrush for digital sculpting, Marvelous Designer to design detailed clothing, Autodesk Maya to create an accurate animation mesh and Substance Painter for high quality texturing.
I consider myself a creative and meticulous person, always looking for excellence in every project. I love to face new challenges and adapt to the narrative needs of each story. I am committed to optimizing my models to ensure that they work perfectly on any platform.
In addition, I strongly believe in the importance of continuous learning and strive to keep up with the latest trends and technologies in the 3D art world. I am excited about the possibility of collaborating on projects that inspire and amaze the public.